Player Info:
Nickname: Glenn
Age: 18
Personal LJ: Zeroshot @ DW
Method of Contact:
AIM: Glennysaurus
Email: Glennecia@gmail.com
Characters Played:
Character Info:
Name: Ayako Haibara
Age: 14
Canon: Fatal Frame series
Pull Point: Pre-Game, right before her death.
Background Info:
History: http://www.cameraslens.com/fatalframewiki/index.php5?title=Ayako
Personality:
The first thing one would notice about Ayako, is that she is a violent individual. She has a fascination with hurting or killing things to make them “beautiful” in her eyes. To be quite frank, Ayako is a sadistic character that will lash out at anyone who she considers to be ugly in her eyes. This, in the normal sense, would be someone who is beautiful, perfect, or whole. However, Ayako’s complex stops her from hurting certain things and certain individuals. Some are spared, but only a select few.
Ayako has Getsuyuu Syndrome. Having this causes her to have memory impairment, as well an obsession toward mutilated things, or things that were destroyed. One could say that she’s “dangerous” because of her fascination, but it’s merely to help her with her illness and cope with it. … Actually, she is still fairly dangerous. But because she is not in her native land and in Prospero the effects of the syndrome will be tone down. Being around in an environment like Prospero will help her somewhat rehabilitate this trait so she doesn’t hurt people out of spite or for the fun of it.
Ayako is dangerous, although, just like any other human there is one thing that will make her sad. That topic? Parents.
If anyone mentions mothers or fathers around Ayako, her attitude will completely change, and she will either become sad, or just completely unresponsive.
While she’s not being sadistic, Ayako is just like an ordinary child. If she has nothing to break, or nothing to mutilate, she acts normal. She’ll smile and laugh at funny things, and
she’ll frown if she thinks it’s sad.
Also, she’ll pull pranks on people whenever she feels like it. It is said by the doctors in her native land that she was prone to excessive mischief. Just like her father.
Game Specific:
Arcana: The Tower
Justification:
When Ayako chooses a person to be sadistic to, she will make sure she brings enough chaos in their lives. Those who have to deal with her in the hospital have to deal with the impact and the hard times she brings to them, and how much fear she instills because of her physical harm toward others.
Samples:
First Person Sample:
I don’t know where I am…
[Ayako’s voice is small. Even she realizes that she doesn’t sound like her normal self because of the sudden change in her environment.]
I found this weird thing next to me, but I’m not in the hospital anymore…
[Burying her head into her knees, she sniffles and the phone drops to the floor. Landing in an angle so that it’s faced toward a stuffed animal that has one of it’s arms hanging by the thread.]
Mommy…
Third Person Sample:
She was lost. She was lost in a crowd of “ugly people” who kept bumping into her and apologizing for it. They didn’t have to apologize. She did it all the time without apologizing, so then why…?
The attitude of these people confused her. Confused her more than anything, because of how isolated she was in the hospital. Things were different there, just like things were different here.
She noticed that there was no walls, or no windows to look out of. That there was no hanging doll hands, or squished insects like her room had. It was all very different to her, that she was possibly… scared? Is that what she was feeling?
The air felt nice for a change, she noted. Being stuck in a hospital all your life, with an illness that changed her mentality around… She couldn’t help but to smile softly at her surroundings, and her freedom. Not that she didn’t have any freedom back in the hospital, but it was just so… isolated there.
She liked it here.
She wanted to stay, but her smile changed to a frown because You and her mother weren’t here in this big place.
Maybe… Maybe they would both make it. Just like her.
This place was good. She felt whole.